Pressure /100 · online Meter →
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How the chapter feels

0–24
Breaking
25–49
Advancing
50–74
Contested
75–89
High
90–100
Dominating

What pushes it down

Heli contracts (harder tiers hit harder), raidable clears, The Forsaken, quest claims, scientist pressure — the living taking the wipe.

What lets it climb

Empty hours. The island regenerates tension while the map sits quiet. Online players slow the rise.

Phase 2 — consequences

Gather and NPC combat scale with regime. Low pressure: better odds and scrap favor. High pressure: patrols, storms, whispers. Economics can pay the online when key bands break.

In-game

/pressure — meter, benefits, last action, peak/lowest. Discord posts thresholds so the war stays visible offline.

Rules of the system, commands, and Echo links live in the wiki — this page is the live instrument.