Pressure /100 · online Meter →
Connect
Knowledge base

Server Wiki

Every system on RustNotFound, written so a brand-new player can land, understand the war, and never wonder “what does that command do?”

Connect & Discord

Required reading Discord is where events, kit help, raid timers, and staff live. The website and in-game UIs point here on purpose.

Join Discord first (or right after you land):
https://discord.rustnotfound.com
In-game: /discord · /welcome → LINKS tab

Server connect

Steam connect button on the site, or paste in console:

client.connect 5.249.165.95:28015

What Discord is used for

  • Live announcements (events, restarts, boss windows)
  • World Pressure threshold posts
  • Support / reports / ban appeals
  • Looking-for-team and new-player help
  • Account link (/link) and Exchange gambling (/bal, /flip, /dice, /slots)
  • Shop / VIP questions

Website, shop, and Discord share the same brand — if a link is not rustnotfound.com or the official Discord invite, treat it as fake.

First hour checklist

  1. Join Discord and link your account if you have not yet.
  2. Read the Welcome UI — /welcome (also opens on first connect).
  3. You receive Blackgold (legendary starter MP5) automatically on join.
  4. Claim kits — /kit (starter + Discord kit after link; Discord kit is one-time forge materials).
  5. Open quests — /quest for SkillTree dailies, and /bp for Battle Pass quests.
  6. Check the war — /pressure (meter + current benefits).
  7. Check scarce legends — /echoes (open slots race).
  8. Open Skill Tree — /st when you have XP.
  9. Optional: /clan, /shop, /rates.
  10. Later: defend your compound with /homeraid · upgrade modules with /uplink · craft tools at /forge.
This is True PVE. Other players are not the raid threat — the island, scientists, helis, bosses, Home Raids, and World Pressure are.

Rules (short form)

  • No cheating, macros, scripts, or exploits — permanent ban.
  • No harassment, racism, hate speech, or toxic behavior.
  • Do not trap, door-camp, or grief other players.
  • Respect locked raidable bases — they belong to the claiming team.
  • No intentional base blocking or foundation spam.
  • Staff do not give free items, advantages, or wipe-progress handouts. Shop and earn it.
  • Admins are hidden from public leaderboards (website + in-game) so rankings stay fair.
  • Listen to staff — their decision is final.
  • All store sales are final.
  • Help new players when you can.

Full rules also appear in /rules and the Welcome UI.

Player commands

Prefix is /. Most systems also have a UI.

CommandSystemWhat it does
/welcome /rulesWelcomeScreenMulti-page welcome: home, rules, features, commands, links
/discordFirstJoinWelcomePrints Discord + website + shop links
/linkDiscordLinkLink status / honor legacy links · unlocks Discord kit permission
/kitKitsKits UI (starter, tools, meds, vip, Discord kit when linked)
/bp /battlepass /nullprotocolRNFNullProtocolSeason 1 Battle Pass UI · /bp quests · /bp buy · /bp reroll
/quest /questsPlayerQuestsSkillTree quest board · /quest claim claims rewards + SkillTree XP
/pressureWorldPressureLive meter, regime, benefits, recent activity
/echoes /echoEchoesYour Echoes, perks, full registry (max 3 holders each)
/stSkillTreeOpen Skill Tree UI
/prestigePrestige / SkillTreePrestige rank info and bonuses
/legendaryRNFLegendaryWeaponsInfo on Blackgold and legendary weapons
/statsPlayerStatsPersonal stats
/ratesServerRatesGather / stack rates
/shop /sShopIn-game money shop UI (includes inventory sell tab)
/balanceEconomicsCheck money
/transfer <player> <amount>EconomicsSend money
/clan /cClansClan help / chat
/clanbankClansShared clan bank
/uplinkNecroGunsModule tree for any held uplink weapon (cash / Calibration Tokens)
/calibrationCalibrationFieldActive field status (grid only — no teleport)
/forge /rnftoolsRustNotFoundForgeOpen the legendary tools forge UI
/market /exchange /stocksRNFExchangeStock market, investments, temperature
/casinoRNFExchangeIn-game risk tables (Economics only)
/bal /flip /dice /slotsDiscord botLinked-Steam gambling & balance (same Economics wallet)
/bossThe ForsakenTeleport toward boss when event is live
/buyraidRaidableBasesPurchase / start a raidable base
/homeraidHomeRaidEventBuy / start a Home Raid on your base
/isleRNFIsleControlContested Isle status (beta feature when enabled)
/necroturret /buyturretRNFNecroTurretShopVIP — buy placeable Necro Auto Turret ($200k)
/necroturret statsRNFNecroTurretShopVIP — turret souls, damage, HP, range
/uifUltimateIndustrialFarmIndustrial & farm UI / info
plantall harvestallUltimateIndustrialFarmPlanter bulk plant / harvest (when allowed)
/contractHeli contractsHeli contract board (when enabled)
/cfCombatFeedbackCombat feedback info
/gatherQoLGather info

Clan subcommands

/clan create invite accept deny leave disband kick promote demote info list ui

Clan bank: /clanbank deposit · withdraw (officer+) · deposititem · take · items · ui

World Pressure

A shared 0–100 meter for the entire server. It is the chapter’s mood. Quiet hours feed the island. Major player actions starve it.

Live meter: pressure page · in-game /pressure · Discord posts on thresholds.
This website’s accent color and ambient glow change with the live regime.

Regimes

RangeStateMeaning
0–24Island BreakingSurvivors dominate. Best gather & combat odds. Echoes stick harder.
25–49Players AdvancingChapter tips toward the living.
50–74ContestedDefault tension. Neither side owns the story.
75–89High PressureIsland restless. Phase 2 events more likely.
90–100Island DominatingWorst night. Patrols, storms, meaner world response.

What moves the meter

  • Down (players win) — live deltas: Forsaken / Dracula −6 · Nightmare heli / raidable −4 · Expert raidable −3.5 · Hard heli / raidable −2 to −3 · Bradley −2.5 · Medium tiers ≈ −1.5 to −2 · Easy ≈ −1 to −1.5 · quests (daily/weekly/chain) small negative · scientist kills tiny (−0.05).
  • Up (island wins): passive rise about +4 / hour, softened when more players are online (soft cap around 15 online).

Regime benefits (live gameplay)

Gather multipliers and NPC damage taken/dealt scale with pressure. Low pressure = better gather and better fight odds against NPCs. High pressure = the island hits harder and you farm a bit slower.

Bonus scrap chance on scientist kills improves at low pressure. Crossing under key bands can pay online players via Economics when configured.

Phase 2 events

At higher pressure the island can spawn:

  • Patrols — scientist groups near players
  • Lightning / storms — atmospheric pressure flex
  • Animal surges — flavor + slight pressure nudge
  • Whispers — ambient lore lines in chat

Details of last action, peak, lowest, and event count show on /pressure and the website pressure page.

Echoes

Scarce, permanent milestones. Only three players may ever hold a given Echo. When the third claim lands, it seals forever — wipes do not reopen it.

Hall of Fame: echoes page · in-game /echoes (tabs: Mine · Perks · Registry)

Why they matter

  • Permanent combat/gather style perks (NPC damage, heli damage, gather, tags, etc. depending on the Echo).
  • Public proof on the website registry.
  • Race for open slots — early wipe and high-skill plays matter.

Example categories

  • Combat: First Blood (any call-in heli), Nightmare Breaker, tiered heli feats
  • Boss: Forsaken Hunter
  • Pressure: pushing bands (e.g. under 25)
  • Gather / build / play / explore: long-form grind Echoes with progress targets

Exact list is data-driven from the server export — the Hall of Fame page always shows live slots, holders, and sealed state.

Quests

Daily, weekly, and multi-step chains. Progress tracks while you play. Claims grant items + SkillTree XP and can nudge World Pressure.

Open: /quest or /quests · Claim: /quest claim or the UI button.

  • Dailies: random subset each UTC day (barrels, scientists, animals, gather, playtime, build…).
  • Weeklies: larger targets, better rewards, reset weekly.
  • Chains: ordered steps for the wipe (e.g. Survivor’s Path, Warlord) with step + completion XP.

Full pool and reward numbers: quests page.

Null Protocol — Season 1 Battle Pass

Dual-track progression for the wipe. Free track for everyone. Premium track for VIP and purchasers.

Open: /bp · /battlepass · /nullprotocol

  • Free track: Signal Fragments, Null Cores, scrap, skill points, titles, and temporary QoL. Always available.
  • Premium track: denser materials, more skill points, exclusive cosmetics. VIP (vipperks.use) unlocks automatically. Others buy Premium with Economics via /bp buy (live cost: $25,000).
  • XP sources: gathering, barrels, scientists, animals, playtime, Raidable Bases, heli signals, and dedicated Battle Pass quests.
  • Quests (in the BP UI): shows 5 Easy + 5 Hard + 5 Nightmare. Max 5 completions per difficulty per day. 3 daily rerolls (UI or /bp reroll <id>). View with /bp quests. Resets daily (UTC).
  • Highlight rewards (live config):
    • Skill points and titles throughout both tracks
    • Premium L40 — Exclusive Necro AK skin
    • Premium L50 — Exclusive Full Necro Set + large Signal Fragment / Null Core payout + title + skill points
    • Free L50 — large materials + title + skill points
  • Economy rule: materials are paced so the Forge stays meaningful. Legendary tools and Necro guns are not dumped on every tier — tools come from the Forge; Necro stays scarce.

Claim rewards in the Battle Pass UI. Progress is season-persistent. Full art assets load from https://rustnotfound.com/battlepass/.

Skill Tree

Primary long-term progression. Earn XP from play, quests, events, and configured activities. Spend points into the tree for permanent (until prestige) power.

Open: /st (and related SkillTree toggles for HUD/notifications where enabled).

Quest claims are a major XP pipeline — do not leave READY quests unclaimed.

Prestige

Up to 100 prestige ranks (PrestigePerks). Hit max SkillTree level → prestige (resets level/XP/points) → keep rank bonuses → climb again.

  • Run speed bonus scales with rank (base + per rank, soft-capped around +35%).
  • Gather yield bonus scales with rank (soft-capped around +50%).
  • Milestones every 10 ranks can announce server-wide.
  • SkillTree may also grant XP multipliers at prestige breakpoints.

Check anytime: /prestige · overview page: prestige.

Call-in helis & contracts

Tiered call-in helicopters (Easy → Nightmare and beyond as configured). Higher tiers swing World Pressure harder and feed Echo progress.

  • Use the contract / heli systems in-game for call rules and cooldowns.
  • /contract tracks weekly progress and payouts when enabled.
  • VIP may reduce call cooldowns — see Discord for current numbers.
  • Destroying helis is one of the fastest ways to push Pressure down with a group.

The Forsaken (boss)

Signature map boss. Corrupted raiders, a locked crate, then The Forsaken.

  1. Use /forsaken tp or /boss when the event is live.
  2. Clear raiders (no body loot).
  3. Fill the crate sacrifice for the tier.
  4. Damage the boss — rankings are damage-only.
  5. /claim your place package (top 5).
  • World Pressure: about −6 on kill (heavier than Nightmare heli/raidable).
  • Echo: Forsaken Hunter for the killing blow (max 3 holders forever).

Raidable Bases

PvE raidables locked to the claiming player or team. Difficulty tiers affect loot and Pressure impact.

  • /buyraid — buy / launch a base when the system is open.
  • Do not grief or steal claimed bases — against rules.
  • Completing higher tiers helps the whole server’s Pressure war.

Home Raids

Paid PvE defense events that attack your base. You (and your team) fight waves of raiders at your compound — not a random raidable map.

Start: /homeraid (or throw a configured raid flare from the shop).
Only the owner and team may enter the raid dome and damage event NPCs / the Black Ice heli.

How it works

  1. Stand on (or near) a foundation you own and start a difficulty tier.
  2. A dome locks the zone to owner + team. Outsiders are ejected.
  3. NPCs spawn on/near foundations and immediately raid — no roam state. They path straight to the structure.
  4. Clear the kill goal each wave to advance. Survive all waves to win.
  5. Higher difficulties can call Black Ice Heli on the late wave (configured around wave 7). It spawns close to the base so it arrives fast. No crates / gibs on death.

Roles you’ll face

RoleBehavior
MeleeLocks foundations and pushes in close immediately.
BomberFoundation focus; explosive pressure on the base.
RocketerStructures / walls — rockets the base on spawn (structure target, not players).
GunnerShoots players (owner / team). Ranged player pressure while others crack the base.

Rules of the event

  • Only one Home Raid runs server-wide at a time.
  • Ownership is checked — you can’t start on someone else’s base.
  • Cooldown exists between runs (VIP may shorten it).
  • Event NPCs strip all loot on death; Black Ice drops no crates or gibs.
  • Only owner + team can damage event NPCs / heli. Event AI only targets owner + team.
  • Defend with your team, traps, and turrets — this is a base stress test.

Pair with the Uplink arsenal upgrade tree (and Calibration Field discounts) for extra damage vs NPCs, heli, Bradley, buildings, and deployables during the fight.

Contested Isle (beta)

Daily King of the Hill style ownership window on a set island territory. One hour of open combat for control; the clan that held it longest earns passive benefits for the next ~23 hours.

  • Admin sets the territory once; it respawns automatically after that.
  • Minimum contest time is configured (about 5 minutes before rewards can settle).
  • While the zone is active: items on your person and belt drop on death (backpacks stay). High risk.
  • Necro gun bonuses are disabled inside the contest zone so fights stay fair.
  • Winning clan: forge materials + cash split to random members (online or offline).
  • Status: /isle when the feature is enabled.

This is a beta system — expect tuning. Announced as a new feature on Discord when live.

Legendary Tools, Blackgold & Forge

Signature gather tools and weapons unique to RustNotFound. Tools are crafted at the RNF Forge. One legendary starter weapon is granted on join.

Open the forge: /forge or /rnftools
Components drop from barrels, crates, scientists, heli crates, and especially The Forsaken.

Blackgold (starter legendary SMG)

Every player receives Blackgold — a legendary protocol MP5 — on first join this season. It is hard-hitting vs PvE (scientists, raidables, bosses) and sits below Necro in the power ladder. Info: /legendary · admin grant: /giveblackgold.

How the Forge works

  1. Collect Signal Fragments (skin 3244547782) and Null Cores (skin 3278727711).
  2. Stock the rest of the materials + enough Economics money.
  3. Open /forge, select a recipe, and craft.

Every player can use the forge — no special rank required. Legendary tools are not on the Battle Pass track; they are Forge goals.

Uplink / Necro weapons (god tier)

The forge also crafts the full uplink arsenal (Nullbolt, Datastream, Reaper SAW, Fracture-12, Raider's AK, Hex Python). Costs are high (cash + gun + Signal Fragments + Null Cores). Forged guns receive hybrid serials automatically. Necro remains the top combat tier — scarce by design.

Legendary tools

ToolEffectForge cost (money)
Data Miner Pickaxe Top ore yield on the island (×12 multiplier). 25,000
Signal Jackhammer Fast node mining with bonus yield (×3). 30,000
Corrupted Hatchet Chance to glitch 3 trees into existence when chopping. 18,000
Null Scythe Reaps plants in a 5 m radius. 15,000
Bone of Growth Force-grows plants in a 5 m radius (costs bones per stage). 12,000

Component drops

Signal Fragments and Null Cores drop from:

  • Barrels & normal crates
  • Elite crates
  • Scientist kills
  • Heli crates
  • The Forsaken (highest chance)

These tools are long-term progression items. Treat them as wipe goals, not day-one gear.

Uplink arsenal

The island’s modular weapon line. Every uplink gun has soul kill scaling and the full module tree (same system for all). Craft them at the Forge for high material + cash cost, or receive them through events / staff.

Hold an uplink weapon and open: /uplink
Cash prices or Calibration Tokens (TOKEN button). Inside an active Calibration Field, cash module prices are discounted.

Weapons

WeaponBase gunNotes
NullboltBolt actionLong-range uplink marksman
DatastreamMP5SMG uplink
Reaper SAWM249Heavy LMG uplink
Fracture-12SPAS-12Semi-auto shotgun (not pump)
Raider's AKAssault rifleFlagship raid rifle
Hex PythonPythonHeavy revolver uplink

How to upgrade

  1. Equip any uplink weapon from the list above.
  2. Type /uplink to open the module tree for that gun.
  3. Buy with cash: 1X $ or 5X $ (max level per module is capped).
  4. Or spend a Calibration Token with the amber TOKEN button (1 token = 1 level on that module).
  5. Modules are per weapon — Nullbolt upgrades do not transfer to Raider's AK.

Modules

ModuleEffect
CriticalChance to deal critically increased damage.
AccuracyTighter shot profile.
RecoilControl path for sustained fire.
MagazineExtra magazine capacity per level.
NPCsBonus damage vs scientists / PvE NPCs.
HeliBonus damage vs helicopters.
BradleyBonus damage vs Bradley.
BuildingBonus damage vs building blocks.
DeployBonus damage vs deployables.

Hybrid serials

Public registry: Players → Operators · Players → Rifle instances

LayerFormatMeaning
Operator #RNF-0001 One ID per player for the wipe. Assigned on first /uplink or first uplink gun.
Gun instance #RNF-0001-A, -B, … Each new uplink weapon under that operator. Shown on the item name.
  • Example: Raider's AK #RNF-0001-A
  • Already own a gun with no serial: open /uplink with it in inventory to backfill.
  • Soul HUD still shows on equipped uplink guns.

Built for Home Raids, helis, bosses, and long PvE fights. See also Calibration Field and Forge.

id="calibration">

Calibration Field

A timed uplink zone that appears somewhere on the map. There is no teleport — you find it from the grid callout, the map marker, and walk (or ride) in.

What it does

  • Raider's AK modules 50% off while you are inside the ZoneManager field.
  • Enter rewards: Skill Tree XP + cash (once per event).
  • Field NPCs can drop Calibration Tokens.
  • Visible dome + cyan map marker labeled CALIBRATION FIELD.
  • Zone enter/leave messages when ZoneManager is online.

How to play it

  1. Watch chat for CALIBRATION FIELD ONLINE and the grid (example: G15).
  2. Open the map — look for the cyan radius + CALIBRATION FIELD pin.
  3. Travel there. No /tp, no public coords.
  4. Step inside — HUD shows remaining time and the discount.
  5. Open /uplink while holding an uplink gun and buy modules cheaper, or loot tokens from field units.
  6. Tokens are spent only in /uplink via the TOKEN button on a module.

Commands

CommandWhoWhat
/calibrationEveryoneStatus + grid if a field is active
/calibration startAdminForce a random land spawn
/calibration hereAdminStart on your position (must be valid land)
/calibration stopAdminEnd the field early
/calibration whereAdminGrid + exact center

Fields only place on land topology (not ocean, cliffs, monuments, rails, roads). See also Uplink arsenal.

RNF Exchange — Market, Investments & Casino

Live economy The wipe has a shared market temperature. Trading, forging, uplink upgrades, and raids all push it. Investments can cool or heat the climate for everyone.

Open it

  • In-game: /market · /exchange · /stocks · /casino
  • Uses your Economics balance (same cash as forge & uplink)

Market (stocks)

Five wipe tickers. Prices drift on a timer; buys and sells nudge price and temperature.

TickerNameTracks
UPLUplink DynamicsModule demand & serial prestige
FRGForge HoldingsLegendary / uplink craft volume
PRSPressure IndexWorld Pressure volatility
RADRaid BondsHome raids & raidable activity
ECHEcho FundScarce permanent power premium

Buying tends to heat the market. Selling tends to cool it.

Investments (wipe-wide)

Cash desks that move temperature for the whole server:

  • Liquidity Cool Desk — lower temperature → cheaper forge fees & uplink modules for everyone
  • Speculative Heat Desk — raise temperature → hotter climate, higher fees
  • Raid Insurance Pool — raid-side liquidity (nudges RAD / heat)

Large investments can announce in chat. Temperature is shown in the Exchange UI as TEMP, with live FORGE x and UPLINK x multipliers.

How other systems plug in

  • Forge — craft fee uses the forge multiplier from temperature; successful crafts heat the market (stronger for uplink recipes)
  • Uplink /modules — cash upgrade costs use the uplink multiplier; purchases heat the market
  • Home Raids — starting a raid nudges raid bonds / heat
  • Calibration Field — still stacks as a local discount on uplink costs before market multiplier

Casino (in-game)

Risk tables inside /casino / the Casino tab:

  • Coin flip · dice (win on 5–6) · slots
  • House edge · min/max bet · daily loss limit
  • Economics only — not real-money gambling

Discord gambling

Same wallet, from Discord (Steam must be linked):

  1. /link on Discord, finish the in-game step
  2. /bal — balance
  3. /flip · /dice · /slots — bet with Economics cash

You do not need to be online in Rust. Limits and house edge match the server casino.

Play responsibly. All Exchange activity is virtual server currency. Staff can adjust limits in config.

Economics & shop

Server cash (Economics) is used for forge, uplink modules, kits, and the RNF Exchange (stocks, investments, casino). Discord /bal / gamble commands use the same balance when linked.

  • /balance — your money
  • /transfer <player> <amount> — send money
  • /shop or /s — in-game shop UI
  • Pressure band rewards can deposit money to online players when the island “breaks” key thresholds.

Real-money VIP / packages: shop.rustnotfound.com (Tebex). Store sales are final.

Clans

Full clan lifecycle + clan chat + shared bank.

  • /clan — help / management
  • /c <message> — clan chat
  • /clanbank — deposit / withdraw (ranks) / item storage

True PVE means clans are for coordination, bases, and raidables — not for dominating other players’ builds.

VIP

Sold on the official shop. Designed as QoL and bonus progression — not pay-to-win raid power against other players (this is True PVE).

Typical VIP grants (confirm current package on the shop / Discord):

  • Larger backpack capacity
  • 2× money from Economics rewards
  • 2× Skill Tree XP
  • Heli call cooldown reduced (10 min per tier vs default 60 min)
  • Extra homes / faster TP (NTeleportation VIP)
  • Daily VIP claim: cash + XP + scrap (/vip claim)
  • Chat tag + Discord VIP role
  • Battle Pass Premium track unlocked automatically (vipperks.use)
  • Necro Auto Turrets — buy & place via /necroturret ($200k each, max 2), soul-scaling, NPC targeting, infinite ammo
  • Industrial VIP — up to 16 automated planters, 20× growth/yield, genetics & production modes
  • Necro gun 2:1 soul credit on PvE kills (necroguns.vip)

Open VIP shop

Ultimate Industrial & Farm

Automated planters, conveyors, beehives, coops, and industrial helpers — tuned for RNF rates without melting the server.

Default (everyone)

  • Planter growth & harvest yield 10× vanilla
  • 8 automated planters maximum per player
  • Auto-seed and auto-harvest always on for those planters
  • Ideal light / water / soil on automated boxes
  • Faster conveyors & larger stacks than vanilla
  • Hitch, chicken coops, beehives available with limits
  • Storage adaptors allowed on common farm / industry entities
  • Survival fish traps take no damage

VIP

  • Growth & yield 20×
  • 16 automated planters max
  • Genetics + harvest / seeds / clones production modes
  • Stronger honey, eggs, dung rates; higher entity limits
  • Faster conveyors than default
Planter caps exist on purpose so large farms do not lag the wipe. Rates stay high; count stays limited.

Open UI: /uif. Planter helpers include plantall and harvestall where permitted.

Necro Auto Turrets (VIP)

Placeable auto turrets that scale with souls (PvE kills) and engage NPCs. Not a free defense for the whole server — VIP purchase only.

Buy & place

  • Command: /necroturret or /buyturret
  • Cost: $200,000 Economics each
  • Max 6 necro turrets owned per player
  • Place like a normal auto turret after purchase

Combat

  • Starts around vanilla strength (health, damage scale, range)
  • Infinite ammo
  • Targets NPCs (scientists, animals, raid bots, etc.)
  • Every NPC kill adds to your shared soul count — all your necro turrets grow together
  • Stats: /necroturret stats

Permission: necroturret.vip (or VIP groups that already include it).

Pairs with Home Raids and island PvE — turrets defend; you still run the fight.

QoL, gear & extras

Legendary Forge & Blackgold

/forge — craft Data Miner, Corrupted Hatchet, Null Scythe, Bone of Growth, Signal Jackhammer. Blackgold MP5 is granted on join.

Backpacks

Extra storage with size tiers by permission / VIP.

Gear Enhance

Custom gear progression systems where configured.

Combat Feedback

/cf — hit feedback helpers.

NPC health bars

Readable boss / NPC HP where enabled.

Welcome UI

First-class onboarding with rules, features, commands, links.

Rates, restarts & drops

Marketed as a 10×-class PVE experience (gather, stacks, recyclers, economics tuned for long sessions). Exact live numbers: /rates.

  • Daily restart: once per day at midnight Eastern (ScheduledRestart). Warnings at 10 / 5 / 1 minutes. Discord webhook announces.
  • Vanilla supply drops: disabled as a primary loop. Heli loot is direct-to-inventory (no crate spam). Throwing a supply signal may refund Economics compensation when configured.
  • Wipe cadence is bi-weekly unless Discord announces otherwise. SkillTree progress and Economics are the usual long-term keepers when a wipe is partial — always check the wipe announcement.
  • Echoes and sealed legends do not all forget on chapter turn.